Beholder stats1/6/2024 ![]() The Beholder, Zebra, and Cardinal are the only Animal Orbs in the entire game to provide a Magic bonus.This damage output varies on all enemies, but the highest possible damage against certain enemies is 238.The Beholder, combined with the NG Golden Sword, can achieve the highest possible Elemental Infusion damage output in the entire game in the Remastered versions of Castle Crashers if using one of the 23 Playable Characters with the Armor Pierce Elemental Infusion, at max Strength, max Magic, and at Level 90. ![]() The highest amount achievable in the Remastered versions of Castle Crashers. The Beholder and Unicorn Horn can be combined to have a +10 Magic bonus.The highest amount achievable in the Original versions of Castle Crashers. The Beholder and Black Morning Star or Unicorn Horn can be combined to have a +8 Magic bonus.You can use the Horn or Boomerang to open the door while you are holding the Key Sword.The Beholder is a reference to the "Beholder" from Dungeons & Dragons, having similar appearance and properties.The Key Sword needed to unlock the Beholder. This effect is only in the Remastered versions of Castle Crashers. Notable weapons to use with the Beholder include the Evil Sword, Demon Sword, and King's Mace. Finally, the Beholder is in a now favorable position as even +1 Magic items receive the benefits from synthetic Magic boosts. This effect is only in the Original versions of Castle Crashers.īeholder will increase your Magic stat by +4 skill points. In terms of Magic bonuses like faster regeneration, greater splash attack range/hits, etc., +1-4 Magic is essentially the same as +0, and +6-8 is the same as +5, so outside of the use with a +3 magic weapon, the Beholder is only impairing XP accumulation, and when there are plenty of pets that have uses far more effective than damage, using Beholder outside of bumping +3 magic weapons up is pointless. The +2 Magic will only affect damage outside of the use of a +3 Magic weapon to become +5. This is thought of by a lot of players to be a very useful effect this isn't the case, however. They are usually attended by swarms of lurking stranglers and beholderkin.Īs usual for Beholders, all the Xanathars viewed the humanoid races as inferior creatures only worthy of being slaves, but some of them always interrogated their prisoners for useful information with a affable demeanor, killing only when it is necessary.Beholder will increase your Magic stat by +2 skill points. The various Xanathars never ventured out from the Guild's lairs, preferring to work exclusively through intermediaries and assassins. With the support of the drow henchman Kal'dir Zushaxx quickly established himself as the new Xanathar. The new master was Zushaxx, a young and ambitious beholder of the same beholder cluster of Izulktur. That year Izulktur grew bored and decided to retire. Until 1479 DR ruled a beholder previously called Izulktur. In time more and more beholders assumed the Xanathar's mantle, some for a brief time. Afterward, the Eye gathered together his agents and the Xanathar's Guild. The Eye pretended to be his predecessor but, in order to avoid problems, said that "Xanathar" was just a title. The Eye killed Xanathar and took his place as the leader of the Xanathar Thieves' Guild. Eventually, Uthh fought Xanathar in his lair Xanathar slew Uthh but was too weak to resist the surprise attack of the Eye. Beholders fire in all directions, so dodging using. The Beholder’s White Bolts are slow compared to other gods’ shots, but they inflict heavy damage second only to the damage inflicted by a Medusa’s grenade. The Eye discovered all of the original Xanathar's secrets and at the same time manipulated another beholder, Uthh, into wanting to kill Xanathar. The Mini Beholder Pet Skin is only available during certain events and is not a regular drop. Thus the Eye decided to take control, by killing and taking the position of Xanathar. Meanwhile, the Eye gathered information about the mysterious Xanathar Thieves' Guild, a powerful underground thieves guild, and in time discovered that they were also led by a beholder, a beholder of a different hive. Soon, most people forgot about the beholder slaver and in 1304 DR the Agents of the Eye were simply a large slaving ring in Skullport with no association with beholders. At one point, he re-organized his organization into a semi-autonomous model and retreated into the background, spreading rumors about his demise or retirement. In time, his business and his organization grew. The Eye arrived in Skullport in 1205 DR, already a slaver in search of a greater market. He is an elderly, greedy and paranoid Beholder from the Graypeaks Hive. Xanathar was originally simply known as The Eye before becoming a crime lord. He is the boss of the underground Xanathar's Thieves Guild in Skullport. Xanathar is a Beholder, or rather a line of Beholders sharing a title, and a recurring antagonist of the Dungeons & Dragons setting of Forgotten Realms.
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